Arting And Moar

21 Oct 2014

madqueenmomo:

i wasn’t kidding about that sky thing.
Also the color comps that are due tomorrow qwq.
I cant wait to get started on the actual painting <3
YOU DON’T UNDERSTAND HOW MUCH SKIES ARE SO MUCH FUN TO PAINT QWQ

Beautiful references for skies

madqueenmomo:

i wasn’t kidding about that sky thing.

Also the color comps that are due tomorrow qwq.

I cant wait to get started on the actual painting <3

YOU DON’T UNDERSTAND HOW MUCH SKIES ARE SO MUCH FUN TO PAINT QWQ

Beautiful references for skies

20 Oct 2014

fucktonofanatomyreferencesreborn:

A mouth-watering fuck-ton of hand angle references.

By Shadowcross on DA.

17 Oct 2014

antiquity-dreams:

Hey everyone! Trying to make rent so I’m having a massive Halloween sale on all my Cosplays listed on my storenvy so check it out? And if you’re not looking for Cosplay right now, would you mind sharing this in case someone you know is? 

Thank you!! http://antiquitydreams.storenvy.com

#Cosplay #forsale #antiquitydreams

Help a fellow artist out!

antiquity-dreams:

Hey everyone! Trying to make rent so I’m having a massive Halloween sale on all my Cosplays listed on my storenvy so check it out? And if you’re not looking for Cosplay right now, would you mind sharing this in case someone you know is?

Thank you!!
http://antiquitydreams.storenvy.com

#Cosplay #forsale #antiquitydreams

Help a fellow artist out!

7 Oct 2014

snapai:

anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
Simple character head turn
Character head turn with anticipation
Character blinking
Character thinking [tougher than it sounds!]
Flour Sack waving (loop)
Flour Sack jumping
Flour Sack falling (loop or hitting the ground)
Flour Sack kicking a ball
Level 2 Exercises
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk Cycle [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
Character being hit by something simple (ball, brick, book)
Run Cycle
Level 3 Exercises
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Overlapping action (puffy hair, floppy ears, tail)
Character painting
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
Starting to say something but unsure of how
Level 4 Exercises
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing one’s teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the “world’s best gift” and reacting
Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com [Source]Article composed by J.K. RIKIMARCH 18, 2013Follow @AnimatorIsland on Twitter for more updates tips and tricks.


I wouldn’t call it practice so much as…learning by forcing yourself to confront the situations where you need to understand things. Which I guess is the original meaning of practice, but most people understand it as boring repetition. If it doesn’t challenge you, it’s not practice!

snapai:

anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

image

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball
Level 2 Exercises
  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle
Level 3 Exercises
  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Zipping up a jacket
  12. Licking and sealing an envelope
  13. Standing up (from the ground)
  14. Pressing an elevator button and waiting for it
  15. Starting to say something but unsure of how
Level 4 Exercises
  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com 
[Source]
Article composed by J.K. RIKI
MARCH 18, 2013
Follow @AnimatorIsland on Twitter for more updates tips and tricks.

I wouldn’t call it practice so much as…learning by forcing yourself to confront the situations where you need to understand things. Which I guess is the original meaning of practice, but most people understand it as boring repetition. If it doesn’t challenge you, it’s not practice!

3 Oct 2014

shmurdapunk:

lacomeobejas:

latinagabi:

postracialcomments:

Ferguson 10/03/2014

Military operations

These people are in my thoughts ❤️

shit

people are going to die

how terrifying if this is real. broadcasting just in case

30 Aug 2014

romerosaurusrex:

ARTWORK BY Brandon Liao

I would give up my ability to walk in order to do art like this

(Source: romeorsaurusrex)

31 Jul 2014

Anonymous said: Do you have any tips for drawing muscle? Like abs or biceps? I can't seem to draw them aside from the terrible ice cube tray pattern and im sick to death of getting the anatomy of it wrong.

helpfulharrie:

Well! Drawing muscles requires you study anatomy, and luckily for you there are lots of anatomy references out there. Have a look through my anatomy tag c:
To define muscle, you gotta know where they are after all!

These posts should be a good place to start:

http://helpfulharrie.tumblr.com/post/83724068911/graphiteknight-reblogging-so-i-dont-lose-this

http://helpfulharrie.tumblr.com/post/82804680725/eyecager-torsos-tips-from-anatomy-for

http://helpfulharrie.tumblr.com/post/64153706573/typette-eehn-i-did-some-anatomy-full-view

http://helpfulharrie.tumblr.com/post/80298648066/nayrosartrefs-some-awesome-leg-tutorials-done

Moar tuts

Just recently went back to the drawing board to work on skeleton structure and then it will be muscles time!!!

Hulk smaaassshhh!!!

27 Jun 2014

palidoozy-art:

As per request (thanks, singingrabbitskull!), I did a half-tutorial, half-sporadic notes on how I generally render basic expressions.

There’s already a lot of cool tutorials that exist on how to do expressions, so I tried to just look at a lot of really minor details that I’ve used but haven’t seen commonly passed down.

required disclaimer: this is just how I go about it, feel free to ignore bits, steal bits, do whatever you want with them. Hope this helps, and if you have any questions scream at my inbox!

21 Jun 2014

peaceofseoul:

Let me know if you have questions!!!

13 Jun 2014

Office doodles #art #learning #hirigana

Office doodles #art #learning #hirigana